Ride A Pet is a collection game: hunt for pets, hatch eggs, place the good ones and ride the result. The hunting and hatching are both repetition-heavy, and this script covers them together with a small ESP layer. Hunting and hatching Auto hunt goes after ethereal eggs specifically, which is the tier the source targets rather than every egg on the map. Auto place puts eggs on your plot and auto hatch opens them, so the collection keeps growing without manual menu trips. Seeing the eggs ESP highlights ethereal eggs with a marker, so you can see a spawn before you commit to the route. It is a narrow ESP rather than a full player overlay — it exists to support the hunt, not to replace it. Session tools Anti-AFK keeps the session alive while the hatch loop runs, and the key-related options can be changed from the same menu if the game changes how eggs are obtained. How to use it Load the script in Ride A Pet, open the menu and start with auto hunt. Watch one ethereal egg cycle, then enable auto place and auto hatch. Turn on ESP when you are hunting manually and want to see what the script is going after. No key is required and mobile is supported. The source is open, so the hunt logic can be checked rather than taken on trust. The build is small on purpose: hunt, hatch, place, repeat, with anti-AFK so the loop survives a long session.
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loadstring(game:HttpGet("https://raw.githubusercontent.com/almond0507/RbxScrpt/refs/heads/main/gamescript/rideapet.lua"))()
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