MONOCHROME is a horror-leaning exploration game where the map holds items, creatures and locked routes, and a bad turn ends the run. This script is mostly an information layer: it shows what is around you and handles the small interactions that break the pace. Seeing the level Item ESP marks pickups before you walk into the room, and monster ESP shows where the creatures are, which is the difference between exploring and walking into a dead end. The rest of the visual set adds outlines to the things worth noticing. Interactions Auto key picks up and uses keys without a manual trip through the inventory. Auto code enters the current codes for you, and auto escape handles the escape step when the route opens. Instant interact removes the hold-to-use delay on prompts, so doors and switches respond immediately. How to use it Load the script in MONOCHROME and open the menu. Start with item and monster ESP and play a full loop — learn where the keys spawn and which corridors are dangerous. Then add auto key and instant interact; those two change how the game feels more than they change the difficulty. No key is required according to the source. Mobile has not been tested; use a desktop executor. Because the game is built on tension, the ESP is the feature that matters most: knowing where the monster is turns a jumpscare into a route decision.
1 line · 70 B
loadstring(game:HttpGet("https://v1.wolfscript.cc/monochrome.luau"))()
Share what works, ask a question, or report an issue.
No comments yet