Mine a Mountain is a digging game with quests layered on top: mine boulders, collect what the event spawns, hand it in. During a seasonal event the collectibles are the bottleneck, and this script exists for exactly that window. What it collects Ghosts, pumpkins and candy are picked up automatically as they appear, which covers the three quest currencies in one pass. The collection runs without a route: the script watches for spawns and takes them as they come, so you can keep mining instead of circling the map. Mining Auto mine boulders keeps the pickaxe working on the nearest rock, and boulder ESP marks the ones worth walking to. Between the two, the candy half of the event does not need manual digging. How to use it Load the script in Mine a Mountain and open the menu. Turn on the collect options first and watch a spawn cycle — the event items appear on a timer, so give it a minute before deciding it is not working. Then enable auto mine and boulder ESP to keep the candy side moving. No key is required and mobile is supported. The script is small and single-purpose: it was made for event farming, not for general progression. When the event ends, the script stops being useful — it does not touch the base game loop. Use it for the quest window, then turn it off.
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loadstring(game:HttpGet("https://pastebin.com/raw/ZJhrzy0N"))()
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