100 Days At Sea is a survival run on open water: you build on a raft, sail between islands, board the cargo ship for better loot, and try to keep the run going as the days count up. The slow part is the sailing, and this script is mostly about skipping it. Getting around The teleport menu has three destinations that cover the whole map: your raft, the cargo ship and the island. Instead of waiting out a crossing, you jump straight to the place you need — back to base to drop loot, onto the ship for a run, or onto land for resources. Auto fly handles the short distances in between, where a teleport would be overkill. Finding loot Chests ESP marks the chests around you, so a stop on an island or a pass along the ship deck does not depend on spotting a box in the water. It is a narrow ESP built for one job rather than a full overlay. Tuning the character Walk speed and a jump booster adjust how fast you move on foot, which matters on the larger islands where the chests are spread out. Neither changes the game's structure, just the time it takes to cross a beach. Long sessions Anti-AFK keeps you connected while you are waiting on a spawn or a shop timer, which is the usual reason a sea run gets interrupted. How to use it Load the script in 100 Days At Sea and open the menu. Try each teleport once and confirm it lands where you expect — destination names in survival games tend to shift after a map update. Then enable chests ESP and check that the markers match real chests before relying on it. Auto fly and the speed options are best added last, once the routes make sense. No key is required. Mobile has not been tested, so a desktop executor is the safer choice. The build is small and focused: move fast, find chests, stay in the session.
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loadstring(game:HttpGet("https://gist.githubusercontent.com/raw/ca8b0e2bdffe97073948d9b1009d8a7b/l_1c2f47.lua", true))()
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