Southern Mudding is an off-roading game where the terrain is the opponent: mud pits kill your momentum, hills flip a truck, and half the map is a detour you did not plan. This script targets exactly those problems rather than adding a farm loop. Grip and speed Anti-mud grip is the headline feature. Mud is the main reason a run stalls — wheels spin, the truck sinks, and you lose the line you were holding. Removing that penalty changes which routes are worth taking. A speed boost sits alongside it for the straights, where the limit is the vehicle rather than the ground. Driving without limits Vehicle fly lets you take the truck off the terrain entirely, which is the shortcut for the hills and the water crossings that normally end a run. NoClip removes collision for the moments when a fence or a tree is in the way. Getting around the map A teleport list covers the locations you would otherwise drive to, so a session can start at the trail you actually want instead of at the spawn point. Session handling Anti-AFK keeps you in the server while you are parked or waiting for a friend, which is the usual way an off-roading session gets cut short. How to use it Load the script in Southern Mudding and open the menu. Start with anti-mud grip alone and drive a route you know — the difference in how the truck behaves is the clearest test of whether the feature is working on the current map version. Add the speed boost after that, then vehicle fly, which is the option most likely to look strange to other players. The script requires a key. Mobile is supported according to the source, so the same menu works on touch controls. The source says more options are included than the short list above; the driving features are the ones that change a session.
1 line · 120 B
loadstring(game:HttpGet("https://gist.githubusercontent.com/raw/c7ec0ac12077073b80e10a0449df3785/l_7a3ff9.lua", true))()
Share what works, ask a question, or report an issue.
No comments yet